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makqai

Cloud gaming streaming

Stadia-style cloud gaming for gamigo group's Gorillabox subsidiary, with GPU-encoded H.265 video, Opus audio, a C# client and a WebRTC browser client.

Years
2016–2018
Organisation
gamigo group (Gorillabox subsidiary)
Role
Senior C++ Team Lead (part-time, remote)

Context

Cloud gaming runs the game on a server and streams it to the player, so every stage between frame and screen adds latency. I led C++ work on this part-time and remotely for Gorillabox, a gamigo group subsidiary.

What I led

A Stadia-style cloud gaming stack: Visual C++ with FFmpeg, the NVIDIA Video Codec SDK for H.265 video and Opus for audio, with a C# client and a WebRTC browser client.

Stack

Visual C++, FFmpeg, Opus, NVIDIA Video Codec SDK, H.265, C# and WebRTC.